There are several components that make up your MiddleVR application, and each one has a different log file:
- MiddleVR logs
- Unity logs
- MiddleVR license logs
Being able to read the logs of MiddleVR will greatly help troubleshoot a lot of the issues you might have.
The easiest way to find the logs is to click on "Open in Explorer" in MiddleVR Config 2:
By default, the logs are in %tmp%/MiddleVR.
Using the file explorer: simply type in the address bar: %tmp%/MiddleVR
If you have modified the Log Folder option in MiddleVR Config, the logs will be in the folder you specified.
You might also need to have a look at the logs of the Unity Editor.
- Windows 10, 8, 7 and Vista:
- Windows XP:
- C:\Documents and Settings\YOUR_USERNAME\Local Settings\Application Data\Unity\Editor.
If you specify a Log Folder in MiddleVR config, the Unity logs will stored there too.
Otherwise, by default since Unity 2017.2, the logs are store here:
(Where CompanyName and ProductName are defined in your "Project Settings > Player" settings.)
For older Unity versions:
You can find the logs of a Unity player in its “_data” folder.If your application is called “Lawnmower.exe“, you fill find its logs in the “Lawnmower_data” folder, named “output_log.txt“.
Note that to enable Unity player logs, you have to make sure the option is enabled via the Player Settings > Resolution and Presentation > Use Player Log.
The license logs is automatically created in the same folder as the other MiddleVR logs. It is named: MiddleVR_License_Log.txt
You can set the LMX_EXTENDEDLOG environment variable to change this behaviour.
For example: LMX_EXTENDEDLOG=C:\temp\client.log