Troubleshooting “Force DirectX > OpenGL conversion”

- Are you using a NVidia Quadro ?

- Is it compatible ?

- Is the drivers version at least 265 ?

- Your MiddleVR configuration cannot use the Fullscreen option, you need to have a borderless window, which will have the same visual result as a fullscreen window.

- Try with a simple predefined configuration such as “SimpleStereoActive.vrx“.

- Try with our ShadowDemo.

- Did you update your MiddleVR Unity package ?

- Do not change Quality Level dynamically !

- If the application is freezing: change NVidia profile to “Dynamic Streaming”.

- Try reinstalling your graphics drivers (trust us, this really did fix problems!)

- Try installing a different driver version (trust us, this also really did fix problems!)

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