- Make sure the LogLevel is not superior to 2
- Make sure the LogInSimulationFolder is disabled
- Make sure your Unity application is not writing log files on a network folder. Unity tipically writes logs in the _Data folder of the application. If the application is used on a network path, typically on a cluster, this might slow the application down. You can disable Unity logs by unchecking the “Player logs” option when building the Unity application.
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