Post-process effects don't work correctly


Unity offers post-processing effects such as color grading, depth of field etc.


When using MiddleVR for Unity, the post-processes in my application don't have any effect on the rendering.


The most common cause for this is that MiddleVR creates its own cameras which don't have the post-process layer.


In MiddleVR 1.7 or lower, you need to specify a Template Camera in the VRManager options. This camera must be a camera from your scene which has the Post Process Layer.

In MiddleVR 2.0 or higher, the VRManager will automatically use the first active camera it finds in the scene as a template camera.

See also

- Article: VR-Compliant post-processing effects in unity

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